Artist Uses 3D Printing to Create Amazingly Detailed Sculptures

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3D Printing Sculpture

Artist Micah Ganske uses 3D printing to design elaborate sculptures that are incredibly detailed and nearly impossible to create using traditional methods. He says of his craft:

My sculptures are designed digitally and produced using a MakerBot 3D printer. Just as important to me as the amazing results that can be achieved with this exciting technology, is what it represents as a forward-looking technology. The dream of being able to replicate objects has always been a fixture of science fiction and I whole-heartedly embrace it as a way to create impossible artworks.

Here are some of his works:

“Industrial Ring Habitat”, Extruded Polymer, 18″x18″x5″

3D Printing Sculpture

3D Printing Sculpture

“Colette”, Extruded Polymer, 14″x12″x9″

3D Printing Sculpture

3D Printing Sculpture

Star Trek inspired- “James Tiberius Kirk #2″, Extruded Polymer, 4.5″x5″x4″

3D Printing Sculpture

3D Printing Sculpture

 

About Micah Ganske

Micah Ganske was born in Honolulu, Hawaii in 1980. In 2002 he received his BFA from the School of the Art Institute of Chicago and a Post-Baccalaureate certificate from the Maryland Institute College of Art in 2003. In 2005 he received his MFA in painting from the Yale School of Art.  In 2005 he was the recipient of the Adobe Design Achiement Award in Digital Photography at a reception held at the Guggenheim Museum in New York where his work was also displayed.  In October 2007 Deitch Projects exhibited Ganske’s first solo exhibition. In 2011 he launched his second solo exhibition with RH Gallery in Tribeca, where he is now represented. Micah Ganske is also a 2012 Fellow in Painting from the New York Foundation for the Arts.

 

Hat tip to thecreatorsproject.

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One Response to Artist Uses 3D Printing to Create Amazingly Detailed Sculptures

  1. [...] me of one thing I find depressing about 3D printed art: the lack of detail in so much of it. This article celebrates the incredible detail these machines can make; I don’t see it yet. When I look at [...]

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